LEVEL DESIGN - GoldSource
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July 2006
- 5 Worse Ways To Die - The third and final installment of the "5 ways to die" trilogy. The second map in the series, being crap is not on this page but you can find it at www.twhl.co.za if you're interested. This map is definately my best single player map yet and comes in Minimod format. To install, extract the .zip to your main HL directory. Featuring voice acting from the acclaimed PaulRPG, custom textures by me and the ideas of over 20 people - this is one to get.
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March 2006
- Dm_Control - Currently my favourite of my own maps. It is based on one of the last levels from Goldeneye 64. Extremely fast paced gameplay in areas ranging from tight corridors to wide open spaces. There are two secret areas to find. Has a definate "arena" feel to it, making it suit the deathmatch game well. Every weapon can be found except the Egon.
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Febuary 2006
- Dm_Stranded - This map won second place in the TWHL deathmatch map competition. Set on board an abandoned spaceship drifting through space, this map provides an interesting experience for the player. My most successful and popular map. There are 3 secret areas to find. "Brilliant classic-style map adding true essence to the gaming experience." - Worldcraft Dude
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December 2005
- Dm_Fugitive3 - This map was made simply to add some more HLDM to the TWHL map vault, and because of this it was never really going to be all that good. Pretty decent gameplay makes up for the rather simple architecture and texturing. A better version was made by Michiel "Muzzleflash" with my permission but is not currently available for download. Could be described as "abstract."
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June 2005
- De_Splinter_Clan - This, my last CS 1.6 map was made for my old clan "Splinter" (SPL) who disbanded shortly after the map was made. Being so old, it suffers from many n00by mistakes, but I believe that they are balanced out by the gameplay. My most popular CS 1.6 map and the last one I ever made.
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May 2005
- 5 Ways To Die - This map was insanely popular, scoring 200 downloads within the first week. Why it was so popular is still a mystery to me. Horribly alligned textures, point lights, split faces and just about every other n00by error a map can have. Yet people loved it, so apparantly the gameplay is very fun... Oh well.
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March 2005
- Impulse 101: The Train - Another pretty awful map that became popular thanks to its fun gameplay. Its basically designed for the player to go on a rampage through the train with Impulse 101 enabled (all weapons.) And can also be a challenge to get to the end of the train without cheats.
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November 2004
- De_Spaceship3 - My first ever submitted map. God awful. Disgusting textures, horrible lighting, crap gameplay and you guessed it - every single error appart from a LEAK. Not worth your download, but I thought I should put it on anyway, so you can see the difference in skill between then and now.
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