LEVEL DESIGN - Unfinished

Project Status : Active

Gyradell Invasion - HL - This is the biggest project I've undertaken on my own. Based upon the original Gyradell theme by Rimrook, who I look up to very much. It will consist of roughly 12 maps, with custom textures by me, original Gyradellian textures by Rimrook and voice acting from the acclaimed PaulRPG, as well as several others. I am also planning to include some new enemies which will be coded by The Mighty Atom, another fantastic mapper who i have a lot of respect for.

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Project Status : Active

Half-Life: Hostage Situation - HL - Easily the most anticipated and worked on mod of the TWHL community. 6 level designers, 2 modellers, 9 voice actors, a handful of texture artists and more custom content than you can shake a stick at. Production on this ground-breaking mod is very slow due to the fact that the team really need to work on their communication skills. Many members have left, some have come back, but everyone at TWHL knows that this mod will never be binned. So far, it has been in production for almost 2 years. IT WILL BE FINISHED!

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Project Status : Active

De_microplay - CS:S - A recreation of not only my nearest LAN gaming center, but also of about a square quarter-mile of Glasgow, Scotland. The scale of this map is huge, but r_speeds and lag are no issue, since the map will be run on the godly PCs at Microplay. Do not expect this map to be finished any time soon. It is a very difficult project and i estimate a 2007 release date. Keep an eye open for updates on this, though. www.microplaygaming.com

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Project Status : On hiatus

Operation: Unknown - HL2 - A co-op horror map pack that was being made by me, my friend William Nicholls - www.habboi.co.uk - and LiveWire which sadly, got put on hold due to the horrible Source SDK updates, schoolwork, and general boredom of the project. I have no doubt that it will be resumed at some point, but not in the forseeable future.

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Content © The Hunter 2006

Design © ZombieLoffe 2006